	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Bug Stomp

Music 5

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 20 10 0.6
//Fog none


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 9 coal 0.5 2 5 1 20

	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2



//Background RaySwirl1 blue 2
//Background SunPlanet3

//CreateSprite backgroundExplodingPlanet 0 0 size 162.5 speed 0 0 rotation 0 0 color 0.4 0.4 0.4 1.0

//CreateSprite background05 0 0 size 162.5 speed 0 0 rotation 0 0 color 0.317 0.431 0 1.0
CreateSprite background05 0 0 size 222.5 speed 0 0 rotation 310 1 color 0 0.478 0.953 1.0

//CreateSprite backgroundBluePlanet -20 -40 size 300 speed 0 0 rotation 0 1 color 1.0 1.0 1.0 1.0 layer 29
//CreateSprite background05 0 0 size 240 speed 0 0 rotation 0 2 color 0 0.611 0.52 1.0 layer 29
//CreateSprite background05 0 0 size 240 speed 0 0 rotation 0 2 color 1 0.44 0.52 1.0 layer 29

	// CreateSprite: imageMapName, xLoc, yLoc, size, xSpeed, ySpeed, rotation, autoRotation, color
	// imageMapName is anything in data/images folder minus the ".jpg" or ".png" extension.
//CreateSprite background05 -20 -40 size 300 speed 0 0 rotation 0 2 color 0 1.0 0.05 1.0


	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 13
BonusNormalInterval 24

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4500

BonusOrder 750 mult any